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Interactive Media
- Purpose
- Short of a direct brain-to-computer connection, the potentially richest human-machine
interface approach is through Interactive Metaphoric Virtual Worlds.
- Interaction
- Interactive media that adapts to user interaction, within spacial, physical, and temporal
reality constraints, with (spacial and temporal) proximity detection, for example,
can provide very rich communication support for users and can let users determine
the effective scenarios. As well, just has user learn from interaction, so must the
applications and systems. Serious knowledge sharing systems need to improve as they
operate, especially since their complexity prevents easy replacement, but probably
more importantly, for the quality, depth, and value of the user experience, as well
as of the whole virtual world proposition.
- Detection
- Proximity (collision) detection provides software alarms that notify as resources
get close to each other so that, for example, a rapidly approaching car, to a brick
wall, could be automatically reported, triggering next, the animation that shows the
exploding car, for example, or maybe more interestingly, users opening doors, drawers,
picking-up objects, interacting.
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- Solid 3D
- Knowledge sharing virtual worlds are best built in solid, volume-based 3D graphics
where reality is better and more easily represented and managed. While sometime, the
required geometric processing can be non-trivial, the action processing and efficient
management is rarely trivial. Together, they offer interesting challenges for designers
and developers.
- Interactive Virtual Reality
- Together also, they can provide an optimal interface between users and systems, the
interactive virtual reality infrastructure, a fundamental component forvirtual worlds.
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Click here to play a solid 3D clip [24MB] click to the side of the video to stop it
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